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 Danmakufu

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PostSubject: Danmakufu   Danmakufu Icon_minitimeWed May 26, 2010 1:37 pm

I got it to work. :D

I'll post stages I make, playable characters, enemies, etc here. I plan on making full game over the summer. :3

Anyway, for others here that use it, post what you've made, I'd love to try them out. :D
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeFri May 28, 2010 12:32 pm

I'll be posting some stuff here, too. Spellcards, players, boss fights, all that jazz.

And, thanks to Blargel's Shoot the Bullet engine, which is TOTALLY AWESOME, I'm actually going to think about planning a game based on that, as well. Totally open to character suggestions. I'm thinking on using a PC-98 cast for this one, and any other characters that haven't been already used, such as midbosses Koakuma, Daiyousei, and various others. If so, I might need a LOT of graphics help concerning the PC-98 cast. |3;;


Last edited by Nick on Sun Jun 27, 2010 6:46 pm; edited 2 times in total
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeFri May 28, 2010 4:50 pm

All I've been able to make are players...XD; oh and adding music and backgrounds to stages. I'm no good with spellcards and bullet patterns yet.

I could try to help you with graphics though. :3;;

My game will be based off some story I come up with, some OC's added in, and a friend's OC. :D

We should do a collaboration sometime XD
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSat May 29, 2010 10:04 pm

I couldn't make a player to save my life. Or anything besides a spellcard, really. xD;;

And we should do some sort of collaboration sometime. It would be pretty awesome. |3
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeFri Jun 04, 2010 5:47 pm

Posting this here too, since it's been uploaded :V

____________________________________________
OLD SCRIPT ALERT OLD SCRIPT ALERT OLD SCRIPT ALERT
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☢ ☢ ☢ ☢ ☢ ☢ ☢ ☢ ☢ ☢
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OLD SCRIPT ALERT OLD SCRIPT ALERT OLD SCRIPT ALERT
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Spoiler:
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSun Jun 27, 2010 6:46 pm

BUMPING UP OLD TOPICS FTW

Just wanted to say that I'll also occasionally do requests, if you ask nice and promise to be my slave
But I'll only be working on one thing at a time, so it's "first come, first serve".
Thought I'd let everyone else know after I started on Cucco's requested Masked Man script.
I shall be posting requests, and any other stuff I may have on Youtube very soon, so subscribe and stuff because I'm awesome and I'll come to your house and leave Uboa babies under your bed
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSun Jun 27, 2010 9:59 pm

...right when I get the urge to danmakufu, I can't do it >>

they're the babies you had with uboa, right? ...gimme. :c
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSun Jun 27, 2010 10:24 pm

sdggsdfs

I should give this a go sometime. :u
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSun Jun 27, 2010 10:36 pm

You should.
You would probably be better than me at it lol :v
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSun Jun 27, 2010 11:30 pm

Cucco's request is done.



Requests are now officially open! :D
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeWed Jun 30, 2010 1:56 pm

sammich

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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeFri Jul 23, 2010 9:31 pm

Updated: Tutorial package added.

Alright, for those of you who don't know how to use Danmakufu, I'll be writing out various tutorials on how to use Danmakufu and create your own games.
I'm not the best at explaining things, so forgive me if I go into too much detail by mistake.

I've also created a few scripts to accompany these tutorials.
Download link is here: http://www.megaupload.com/?d=GBYAX26B

Explaining Danmakufu
Spoiler:



Variables + Statements + Commands = Bullets!
Spoiler:


Getting things moving - Literally!
Spoiler:


Drawn to Life™
Spoiler:


Task Manager
Spoiler:


How to Curve Bullets (and more!)New!
Spoiler:


I'll add more tutorials over time, so please, be patient!
And don't bug me to do more tutorials, but suggestions for new ones are always open!


Last edited by Quote on Sun Dec 26, 2010 2:55 pm; edited 18 times in total
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeSat Aug 21, 2010 3:33 am

Also, I'm bumping this thread to let those of you who don't already know that me and a few others are currently creating a Touhou fangame(currently unnamed) using the Touhou Danmakufu engine. If you would like to help, just leave a post or contact me and let me know how you'd like to help. I'm currently working on scripting the game, and some other members are currently helping with the script and graphics. We plan on using already existing Touhou music/assorted fan compositions, but you're welcome to come up with something yourself and send it to me, if you'd like. This also applies to scripts/graphics as well, just send it to me and I'll see what I can do with it.

Well, I guess that's about it.
I should probably get back to updating my Danmakufu tutorial post eventually, so expect some additions to that and some more stuff very soon!

EDIT: First progress report!
Socks's stage is in beta right now, just have to do some tweaking and add stage/spell backgrounds.
Also, a minor request; if anyone happens to find a tutorial on creating a convincing menu that goes on top of the game border(the one that displays lives, bombs and points), PLEASE let me know. The menu test I have currently isn't very attractive, so I don't want to release a game that leaves an ugly first impression by the menu. Not like I'm releasing it publically or anything. But since all the scripting credit is going my way, I'd like to have something that looks nice.
That's all for now, here's a vidya for you guys.

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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeTue Sep 21, 2010 10:27 pm

game looks pretty good nick :3c ide like to help witht he danmakufuing snd crap so yea o3o
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeWed Sep 22, 2010 1:18 am

Piemane wrote:
game looks pretty good nick :3c ide like to help witht he danmakufuing snd crap so yea o3o
That'd be really great, any help I can get is appreciated.
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeMon Nov 01, 2010 3:27 am

'Bout time we had an update!

So far, the first stage is DONE! -crowd applauds, cheering-
Might do some toning down, it seems like a higher difficulty than it should be.
Nate's midboss fight is also done, as well as a draft for playable Silver.

I'll be sure to get back into things as soon as possible, and hopefully have a demo or another video by the end of this month, so expect that!

And the Danmakufu tutorial has been updated, FINALLY finished that pesky object bullet tutorial. So I'll be dedicating most of my time to this project,
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitimeMon Nov 01, 2010 10:32 pm

Sorry for double bumping this, but after over 9000 a couple of minutes in Danmakufu, I present...

The Official Danmakufu Tutorial Package!
(Click above to download)

I tried a more direct approach, making my tutorials in Danmakufu so you'll have a better time understanding them(hopefully).
Please let me know if these work better for you, and if I should work mainly on these, or continue with the text tutorials as well.

EDIT: Updated with tutorial on looping. And as of this update, I will not be adding any reviews, so you'd best get to experimenting for yourself!
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PostSubject: Re: Danmakufu   Danmakufu Icon_minitime

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